


Thus, damage mitigation can help prevent this along with potentially side skirting some mechanics. For example, if you were to receive a 99% gravity attack, it does not matter how much HP you had to start with, you will go down to 1%. This is most valuable against gravity/% based attacks. Tank teams of the past revolved around being able to absorb amazing levels of punishment via HP/RCV multipliers but the current trend is also incorporating damage mitigation.ĭamage mitigation/reduction is the ability to reduce the amount of damage you would normally receive. All attribute cards ATK x5, 25% all damage reduction when attacking with Water and Dark combos at the same timeīlue Sonia revitalizes the tank-oriented playstyle as she is one of the most durable leaders at the moment. Increases time limit of orb movement by 2 seconds. Leader Skill: Dragon type cards HP x1.5, ATK x1.5, RCV x1.5. Change all orbs to Water & Dark orbs (15 turn CD) Video commentaryĪctive: Bind Recovery for 3 turns. However, team building is more about countering the dungeon mechanics and somewhat removes the notion of “perfect set ups.” As such, I find it best to understand how each sub functions as well as Blue Sonia’s strengths and weaknesses.

This article will summarize my thoughts and rationale for building a Blue Sonia team. While most meta leaders tend to recycle the same pool of subs, Blue Sonia utlizes a completely different set of cards along with a interesting twist on Tank-oriented teams. Blue Sonia is the first of what is presumed to be Mega Awoken evolutions for 6-star Godfest Exclusives (GFE).
